PORTRAITS
Every work, a world. Not screenshots — living works. Click one and it opens here: play it, switch versions, step inside. One more thing: each work is sold ONCE — then it becomes someone's site, and leaves this page.
live — play with it 01 The sea A living sea, measured against the real one. The wind in your hands. Not video; every wave is born now. live — play with it 02 The darkroom The prints still hang on the wire; your gaze develops them. A red room; the white light is yours. live — play with it 03 The jukebox Pick a code — the machine plays it for you. A bar with no pages; only twenty-four records. live — play with it 04 The card catalog Pull a drawer, thumb the cards, find the book. A cabinet instead of a website; pull the drawer. live — play with it 05 The stacks A wall of spines; turn one to the light. The collection has a shape before it has names. live — play with it 06 The cellar Depth is time; pull a bottle into the candlelight. The deeper you go, the older the dark. live — play with it 07 The apothecary A hundred small drawers; your formula weighed before you. One balance, a hundred drawers, no contact form. live — play with it 08 The doors Open the door; what you see is true. This fridge does not know how to lie. live — play with it 09 The desk A desk mid-job; the drafts resolve under the lamp. Under the lamp, the ink is still wet. live — play with it 10 The board Answers clatter into place, letter by letter. It ran before you came; it runs after you leave. live — play with it 11 The press Set the type, pull the lever — the paper remembers. Mirrored metal, until you throw the lever. live — play with it 12 The mosaic Thousands of tesserae; from afar, one picture. Lean into one tessera; it is a whole room. live — play with it 13 The shadow screen The cast waits in the dark; pull them into the light. No one is described; everyone is performed. live — play with it 14 The mechanism A sky of bronze; turn it, and everything turns. The machine knew the answer before you asked. live — play with it 15 The crank Nothing moves on its own; you turn the handle. The page has no power of its own. live — play with it 16 The capsule Seal your request; the answer returns through the tube. Somewhere in the building, something answers you. live — play with it 17 The exchange Pull a cord, close the circuit — you’re connected. The line goes live only when you connect it. live — play with it 18 The lamps A dark room full of lamps; light one at a time. They left a light on for you. live — play with it 19 The bar Take a bottle down; the drink builds itself, doubled in the mirror. The mirror pours one too. live — play with it 20 The chart Plot a course through the Aegean; the route inks as you go. The chart inks itself only as you sail. live — play with it 21 The menu A menu that makes you hungry — without a single photograph. The dish plates itself in the cook’s own order.